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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec3 inPos;
- layout (location = 1) in vec3 inColor;
-
- layout (binding = 0) uniform UboView
- {
- mat4 projection;
- mat4 view;
- } uboView;
-
- layout (binding = 1) uniform UboInstance
- {
- mat4 model;
- } uboInstance;
-
- layout (location = 0) out vec3 outColor;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
-
- void main()
- {
- outColor = inColor;
- mat4 modelView = uboView.view * uboInstance.model;
- vec3 worldPos = vec3(modelView * vec4(inPos, 1.0));
- gl_Position = uboView.projection * modelView * vec4(inPos.xyz, 1.0);
- }
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