- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec4 inPos;
-
- layout (location = 0) out int outInstanceIndex;
-
- void main()
- {
- outInstanceIndex = gl_InstanceIndex;
- gl_Position = inPos;
- }
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