123456789101112131415161718192021222324 |
- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec3 inPos;
- layout (location = 1) in vec2 inUV;
-
- layout (binding = 0) uniform UBO
- {
- mat4 projection;
- mat4 modelview;
- } ubo;
-
- layout (location = 0) out vec3 outUV;
-
- void main()
- {
- outUV = vec3(inUV.st, gl_InstanceIndex);
- vec4 tmpPos = vec4(inPos, 1.0);
- tmpPos.y += gl_InstanceIndex;
- tmpPos.xy *= vec2(1.0/4.0, 1.0/3.0);
- gl_Position = ubo.projection * ubo.modelview * tmpPos;
- }
|