1234567891011121314151617181920212223 |
- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (binding = 0) uniform UBO
- {
- mat4 projection;
- mat4 model;
- } ubo;
-
- layout (location = 0) out vec2 outUV;
-
- out gl_PerVertex
- {
- vec4 gl_Position;
- };
-
- void main()
- {
- outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
- gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
- }
|