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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (binding = 0) uniform sampler2D samplerColorMap;
- layout (binding = 1) uniform sampler2D samplerGradientRamp;
-
- layout (location = 0) in float inGradientPos;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main ()
- {
- vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
- outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
- }
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