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- #version 450
-
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
-
- layout (location = 0) in vec3 inNormal;
- layout (location = 1) in vec3 inColor;
- layout (location = 2) in vec3 inViewVec;
- layout (location = 3) in vec3 inLightVec;
-
- layout (location = 0) out vec4 outFragColor;
-
- void main()
- {
- vec3 N = normalize(inNormal);
- vec3 L = normalize(inLightVec);
- vec3 ambient = vec3(0.25);
- vec3 diffuse = vec3(max(dot(N, L), 0.0));
- outFragColor = vec4((ambient + diffuse) * inColor, 1.0);
- }
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