#version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (location = 0) in vec3 inPos; layout (std140, push_constant) uniform PushConsts { mat4 mvp; } pushConsts; layout (location = 0) out vec3 outUVW; void main() { outUVW = inPos; gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0); }