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@@ -11,14 +11,35 @@
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11
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11
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class TestApp1 : public DKApplication
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{
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13
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DKObject<DKWindow> window;
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14
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- DKObject<DKScreen> screen;
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14
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+ DKObject<DKThread> renderThread;
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15
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+
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+ DKAtomicNumber32 runningRenderThread;
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public:
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+ void RenderThread(void)
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+ {
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+ DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
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+ DKObject<DKCommandQueue> queue = device->CreateCommandQueue();
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+ DKObject<DKCommandBuffer> buffer = queue->CreateCommandBuffer();
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+ DKObject<DKSwapChain> swapChain = queue->CreateSwapChain(window);
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+
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+ DKTimer timer;
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26
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+ timer.Reset();
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+
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+ DKLog("Render thread begin");
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29
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+ while (!runningRenderThread.CompareAndSet(0, 0))
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30
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+ {
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+
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+
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+ DKThread::Sleep(0.01);
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+ }
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35
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+ DKLog("RenderThread terminating...");
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+ }
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+
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16
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38
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void OnInitialize(void) override
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39
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{
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40
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DKLog("%s", DKGL_FUNCTION_NAME);
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41
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try {
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window = DKWindow::Create("DefaultWindow");
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- screen = DKOBJECT_NEW DKScreen(window, NULL);
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43
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}
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44
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catch (DKError& e)
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45
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{
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@@ -31,17 +52,20 @@ public:
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52
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if (e.type == DKWindow::WindowEvent::WindowClosed)
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53
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DKApplication::Instance()->Terminate(0);
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54
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}),
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34
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- NULL, NULL);
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35
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-
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- DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
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- DKObject<DKCommandQueue> queue = device->CreateCommandQueue();
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- DKObject<DKCommandBuffer> buffer = queue->CreateCommandBuffer();
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- DKObject<DKSwapChain> swapChain = queue->CreateSwapChain(window);
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55
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+ NULL, NULL);
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40
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56
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57
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+ runningRenderThread = 1;
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+ renderThread = DKThread::Create(DKFunction(this, &TestApp1::RenderThread)->Invocation());
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}
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void OnTerminate(void) override
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61
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{
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DKLog("%s", DKGL_FUNCTION_NAME);
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+
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64
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+ runningRenderThread = 0;
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65
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+ renderThread->WaitTerminate();
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+ renderThread = NULL;
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+ window = NULL;
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68
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+
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69
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DKLog("Memory Pool Statistics");
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70
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size_t numBuckets = DKMemoryPoolNumberOfBuckets();
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71
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DKMemoryPoolBucketStatus* buckets = new DKMemoryPoolBucketStatus[numBuckets];
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