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@@ -6,6 +6,153 @@
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#endif
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#include <DK.h>
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+const char* ShaderDataTypeStr(DKShaderDataType t)
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+{
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+ switch (t) {
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+ case DKShaderDataType::Unknown: return "Unknown";
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+ case DKShaderDataType::None: return "None";
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+
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+ case DKShaderDataType::Struct: return "Struct";
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+ case DKShaderDataType::Texture: return "Texture";
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+ case DKShaderDataType::Sampler: return "Sampler";
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+
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+ case DKShaderDataType::Float: return "Float";
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+ case DKShaderDataType::Float2: return "Float2";
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+ case DKShaderDataType::Float3: return "Float3";
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+ case DKShaderDataType::Float4: return "Float4";
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+
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+ case DKShaderDataType::Float2x2: return "Float2x2";
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+ case DKShaderDataType::Float2x3: return "Float2x3";
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+ case DKShaderDataType::Float2x4: return "Float2x4";
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+
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+ case DKShaderDataType::Float3x2: return "Float3x2";
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+ case DKShaderDataType::Float3x3: return "Float3x3";
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+ case DKShaderDataType::Float3x4: return "Float3x4";
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+
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+ case DKShaderDataType::Float4x2: return "Float4x2";
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+ case DKShaderDataType::Float4x3: return "Float4x3";
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+ case DKShaderDataType::Float4x4: return "Float4x4";
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+
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+ case DKShaderDataType::Half: return "Half";
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+ case DKShaderDataType::Half2: return "Half2";
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+ case DKShaderDataType::Half3: return "Half3";
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+ case DKShaderDataType::Half4: return "Half4";
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+
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+ case DKShaderDataType::Half2x2: return "Half2x2";
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+ case DKShaderDataType::Half2x3: return "Half2x3";
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+ case DKShaderDataType::Half2x4: return "Half2x4";
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+
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+ case DKShaderDataType::Half3x2: return "Half3x2";
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+ case DKShaderDataType::Half3x3: return "Half3x3";
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+ case DKShaderDataType::Half3x4: return "Half3x4";
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+
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+ case DKShaderDataType::Half4x2: return "Half4x2";
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+ case DKShaderDataType::Half4x3: return "Half4x3";
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+ case DKShaderDataType::Half4x4: return "Half4x4";
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+
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+ case DKShaderDataType::Int: return "Int";
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+ case DKShaderDataType::Int2: return "Int2";
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+ case DKShaderDataType::Int3: return "Int3";
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+ case DKShaderDataType::Int4: return "Int4";
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+
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+ case DKShaderDataType::UInt: return "UInt";
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+ case DKShaderDataType::UInt2: return "UInt2";
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+ case DKShaderDataType::UInt3: return "UInt3";
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+ case DKShaderDataType::UInt4: return "UInt4";
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+
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+ case DKShaderDataType::Short: return "Short";
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+ case DKShaderDataType::Short2: return "Short2";
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+ case DKShaderDataType::Short3: return "Short3";
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+ case DKShaderDataType::Short4: return "Short4";
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+
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+ case DKShaderDataType::UShort: return "UShort";
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+ case DKShaderDataType::UShort2: return "UShort2";
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+ case DKShaderDataType::UShort3: return "UShort3";
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+ case DKShaderDataType::UShort4: return "UShort4";
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+
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+ case DKShaderDataType::Char: return "Char";
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+ case DKShaderDataType::Char2: return "Char2";
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+ case DKShaderDataType::Char3: return "Char3";
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+ case DKShaderDataType::Char4: return "Char4";
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+
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+ case DKShaderDataType::UChar: return "UChar";
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+ case DKShaderDataType::UChar2: return "UChar2";
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+ case DKShaderDataType::UChar3: return "UChar3";
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+ case DKShaderDataType::UChar4: return "UChar4";
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+
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+ case DKShaderDataType::Bool: return "Bool";
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+ case DKShaderDataType::Bool2: return "Bool2";
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+ case DKShaderDataType::Bool3: return "Bool3";
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+ case DKShaderDataType::Bool4: return "Bool4";
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+ }
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+ return "Error";
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+}
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+
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+void PrintShaderResource(const DKShaderResource& res)
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+{
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+ struct MemberPrinter
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+ {
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+ const DKShaderResource& res;
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+ int indent;
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+ void operator()(const DKShaderResourceStruct& str) const
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+ {
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+ DKString indentStr = "";
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+ for (int i = 0; i < indent; ++i)
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+ {
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+ indentStr += " ";
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+ }
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+ for (const DKShaderResourceStructMember& mem : str.members)
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+ {
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+ if (mem.count > 1)
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+ {
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+ DKLogI(" %ls+ %ls[%d] (%s, Offset: %d, Size: %d, Stride: %d)", (const wchar_t*)indentStr,
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+ (const wchar_t*)mem.name,
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+ mem.count,
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+ ShaderDataTypeStr(mem.dataType),
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+ mem.offset, mem.size, mem.stride);
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+
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+ }
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+ else
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+ {
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+ DKLogI(" %ls+ %ls (%s, Offset: %d, Size: %d)", (const wchar_t*)indentStr,
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+ (const wchar_t*)mem.name,
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+ ShaderDataTypeStr(mem.dataType),
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+ mem.offset, mem.size);
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+ }
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+
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+ auto* p = res.structTypeMemberMap.Find(mem.typeInfoKey);
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+ if (p)
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+ {
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+ MemberPrinter{ res, indent + 1 }.operator()(p->value);
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+ }
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+ }
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+ }
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+ };
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+ if (res.count > 1)
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+ DKLogI("ShaderResource: %ls[%d] (set=%d, binding=%d)",
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+ (const wchar_t*)res.name, res.count, res.set, res.binding);
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+ else
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+ DKLogI("ShaderResource: %ls (set=%d, binding=%d)", (const wchar_t*)res.name, res.set, res.binding);
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+
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+ const char* type = "Unknown (ERROR)";
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+ switch (res.type)
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+ {
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+ case DKShaderResource::TypeBuffer: type = "Buffer"; break;
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+ case DKShaderResource::TypeTexture: type = "Texture"; break;
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+ case DKShaderResource::TypeSampler: type = "Sampler"; break;
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+ case DKShaderResource::TypeThreadgroupMemory: type = "Threadinggroup"; break;
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+ }
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+ DKLogI(" +Type: %s, Writable: %d, Enabled: %d Alignment: %d, Size: %d",
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+ type, int(res.writable), int(res.enabled),
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+ res.typeInfo.buffer.alignment,
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+ res.typeInfo.buffer.size);
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+ if (res.type == DKShaderResource::TypeBuffer)
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+ {
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+ auto p = res.structTypeMemberMap.Find(res.typeInfoKey);
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+ if (p)
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+ MemberPrinter{ res, 1 }.operator()(p->value);
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+ }
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+}
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class TestApp1 : public DKApplication
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{
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@@ -86,24 +233,12 @@ public:
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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if (pipelineState)
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{
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- auto printShaderArg = [](const DKShaderResource& arg)
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- {
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- const char* argType = "Unknown";
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- switch (arg.type)
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- {
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- case DKShaderResource::TypeBuffer: argType = "Buffer"; break;
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- case DKShaderResource::TypeTexture: argType = "Texture"; break;
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- case DKShaderResource::TypeSampler: argType = "Sampler"; break;
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- case DKShaderResource::TypeThreadgroupMemory: argType = "ThreadMemory"; break;
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- }
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- DKLog(" --> \"%ls\"[%u] binding:%u:%u type:%s", (const wchar_t*)arg.name, uint32_t(arg.count), arg.set, arg.binding, argType);
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- };
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DKLog("PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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for (auto& arg : reflection.vertexResources)
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- printShaderArg(arg);
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+ PrintShaderResource(arg);
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DKLog("PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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for (auto& arg : reflection.fragmentResources)
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- printShaderArg(arg);
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+ PrintShaderResource(arg);
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}
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DKTimer timer;
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