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RenderPipeline / ComputePipeline 분리

Hongtae Kim 5 years ago
parent
commit
2a872dda85
1 changed files with 107 additions and 53 deletions
  1. 107
    53
      TestApp1/TestApp1.cpp

+ 107
- 53
TestApp1/TestApp1.cpp View File

@@ -261,11 +261,113 @@ void PrintShaderResource(const DKShaderResource& res)
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 	}
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 }
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+
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 class TestApp1 : public DKApplication
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 {
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 	DKResourcePool resourcePool;
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 	DKString userConfigPath;
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+    DKObject<DKGraphicsDevice> device;
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+
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+    void TestRenderPipelineReflection(const DKString& path)
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+    {
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+        DKObject<DKData> vertData = resourcePool.LoadResourceData(path + ".vert.spv");
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+        DKObject<DKData> fragData = resourcePool.LoadResourceData(path + ".frag.spv");
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+
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+        DKASSERT(vertData);
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+        DKASSERT(fragData);
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+
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+        DKShader vertShader(vertData, DKShader::Vertex);
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+        DKShader fragShader(fragData, DKShader::Fragment);
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+
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+        DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
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+        DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
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+
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+        DKObject<DKShaderFunction> vertShaderFunction = vertShaderModule->CreateFunction(vertShaderModule->FunctionNames().Value(0));
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+        DKObject<DKShaderFunction> fragShaderFunction = fragShaderModule->CreateFunction(fragShaderModule->FunctionNames().Value(0));
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+
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+        DKLog("VertexFunction.VertexAttributes: %d", vertShaderFunction->VertexAttributes().Count());
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+        for (int i = 0; i < vertShaderFunction->VertexAttributes().Count(); ++i)
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+        {
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+            const DKVertexAttribute& attr = vertShaderFunction->VertexAttributes().Value(i);
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+            DKLog("  --> VertexAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
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+        }
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+
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+        // setup dummy vertex-descriptor
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+        DKVertexDescriptor vertexDescriptor = VertexDescriptorForVertexAttributes(vertShaderFunction->VertexAttributes());
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+
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+        // setup rendering pipeline state object (PSO)
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+        DKRenderPipelineDescriptor pipelineDescriptor;
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+        pipelineDescriptor.vertexFunction = vertShaderFunction;
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+        pipelineDescriptor.fragmentFunction = fragShaderFunction;
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+        pipelineDescriptor.colorAttachments.Resize(1);
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+        pipelineDescriptor.colorAttachments.Value(0).pixelFormat = DKPixelFormat::RGBA8Unorm;
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+        pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::Invalid; // no depth buffer
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+        pipelineDescriptor.vertexDescriptor = vertexDescriptor;
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+        pipelineDescriptor.primitiveTopology = DKPrimitiveType::Triangle;
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+        pipelineDescriptor.frontFace = DKFrontFace::CCW;
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+        pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
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+        pipelineDescriptor.depthClipMode = DKDepthClipMode::Clip;
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+        pipelineDescriptor.cullMode = DKCullMode::None;
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+        pipelineDescriptor.rasterizationEnabled = true;
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+
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+        DKRenderPipelineReflection reflection;
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+        DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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+        if (pipelineState)
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+        {
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+            DKLog("=========================================================");
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+            DKLog("PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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+            for (auto& arg : reflection.vertexResources)
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+                PrintShaderResource(arg);
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+            DKLog("---------------------------------------------------------");
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+            DKLog("PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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+            for (auto& arg : reflection.fragmentResources)
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+                PrintShaderResource(arg);
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+            DKLog("=========================================================");
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+        }
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+        else
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+        {
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+            DKLogE("CreateRenderPipeline failed.");
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+        }
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+    }
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+
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+    void TestComputePipelineReflection(const DKString& path)
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+    {
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+        DKObject<DKData> shaderData = resourcePool.LoadResourceData(path + ".comp.spv");
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+
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+        DKASSERT(shaderData);
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+
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+        DKShader shader(shaderData, DKShader::Compute);
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+
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+        DKObject<DKShaderModule> shaderModule = device->CreateShaderModule(&shader);
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+        DKObject<DKShaderFunction> shaderFunction = shaderModule->CreateFunction(shaderModule->FunctionNames().Value(0));
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+
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+        DKLog("ComputeFunction.StageInputAttributes: %d", shaderFunction->StageInputAttributes().Count());
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+        for (int i = 0; i < shaderFunction->StageInputAttributes().Count(); ++i)
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+        {
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+            const DKShaderAttribute& attr = shaderFunction->StageInputAttributes().Value(i);
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+            DKLog("  --> ShaderAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
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+        }
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+
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+        // setup pipeline state object (PSO)
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+        DKComputePipelineDescriptor pipelineDescriptor;
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+
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+        DKComputePipelineReflection reflection;
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+        DKObject<DKComputePipelineState> pipelineState = device->CreateComputePipeline(pipelineDescriptor, &reflection);
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+        if (pipelineState)
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+        {
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+            DKLog("=========================================================");
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+            DKLog("PipelineReflection.Resources: %d", reflection.resources.Count());
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+            for (auto& arg : reflection.resources)
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+                PrintShaderResource(arg);
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+            DKLog("=========================================================");
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+        }
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+        else
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+        {
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+            DKLogE("CreateComputePipeline failed.");
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+        }
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+    }
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+
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 public:
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 	void OnInitialize(void) override
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 	{
@@ -283,60 +385,10 @@ public:
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 		if (numItemsImported >= 0)
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 			DKLogI("UserSettings: %ls (%d items imported)", (const wchar_t*)userConfigPath, numItemsImported);
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-		DKObject<DKData> vertData = resourcePool.LoadResourceData("shaders/texturearray/instancing.vert.spv");
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-		DKObject<DKData> fragData = resourcePool.LoadResourceData("shaders/texturearray/instancing.frag.spv");
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-
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-		DKShader vertShader(vertData, DKShader::Vertex);
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-		DKShader fragShader(fragData, DKShader::Fragment);
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-
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-		DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
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-		DKObject<DKShaderModule> vertShaderModule = device->CreateShaderModule(&vertShader);
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-		DKObject<DKShaderModule> fragShaderModule = device->CreateShaderModule(&fragShader);
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-
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-		DKObject<DKShaderFunction> vertShaderFunction = vertShaderModule->CreateFunction(vertShaderModule->FunctionNames().Value(0));
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-		DKObject<DKShaderFunction> fragShaderFunction = fragShaderModule->CreateFunction(fragShaderModule->FunctionNames().Value(0));
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+        device = DKGraphicsDevice::SharedInstance();
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-		DKObject<DKCommandQueue> queue = device->CreateCommandQueue(DKCommandQueue::Graphics);
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-
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-		DKLog("VertexFunction.VertexAttributes: %d", vertShaderFunction->VertexAttributes().Count());
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-		for (int i = 0; i < vertShaderFunction->VertexAttributes().Count(); ++i)
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-		{
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-			const DKVertexAttribute& attr = vertShaderFunction->VertexAttributes().Value(i);
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-			DKLog("  --> VertexAttribute[%d]: \"%ls\" (location:%u)", i, (const wchar_t*)attr.name, attr.location);
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-		}
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-
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-        // setup dummy vertex-descriptor
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-        DKVertexDescriptor vertexDescriptor = VertexDescriptorForVertexAttributes(vertShaderFunction->VertexAttributes());
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-
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-        // setup rendering pipeline state object (PSO)
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-		DKRenderPipelineDescriptor pipelineDescriptor;
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-		pipelineDescriptor.vertexFunction = vertShaderFunction;
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-		pipelineDescriptor.fragmentFunction = fragShaderFunction;
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-		pipelineDescriptor.colorAttachments.Resize(1);
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-		pipelineDescriptor.colorAttachments.Value(0).pixelFormat = DKPixelFormat::RGBA8Unorm;
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-		pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::Invalid; // no depth buffer
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-		pipelineDescriptor.vertexDescriptor = vertexDescriptor;
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-		pipelineDescriptor.primitiveTopology = DKPrimitiveType::Triangle;
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-		pipelineDescriptor.frontFace = DKFrontFace::CCW;
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-		pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
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-		pipelineDescriptor.depthClipMode = DKDepthClipMode::Clip;
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-		pipelineDescriptor.cullMode = DKCullMode::None;
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-		pipelineDescriptor.rasterizationEnabled = true;
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-
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-		DKRenderPipelineReflection reflection;
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-		DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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-		if (pipelineState)
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-		{
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-            DKLog("=========================================================");
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-			DKLog("PipelineReflection.VertexResources: %d", reflection.vertexResources.Count());
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-			for (auto& arg : reflection.vertexResources)
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-				PrintShaderResource(arg);
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-            DKLog("---------------------------------------------------------");
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-			DKLog("PipelineReflection.FragmentResources: %d", reflection.fragmentResources.Count());
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-			for (auto& arg : reflection.fragmentResources)
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-				PrintShaderResource(arg);
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-            DKLog("=========================================================");
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-		}
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+        TestRenderPipelineReflection("shaders/deferredshadows/deferred");
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+        TestComputePipelineReflection("shaders/computeshader/emboss");
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 		Terminate(0);
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 	}
@@ -344,6 +396,8 @@ public:
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 	{
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 		DKLogD("%s", DKGL_FUNCTION_NAME);
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+        device = NULL;
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+
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 		int numItemsExported = DKPropertySet::DefaultSet().Export(userConfigPath, true);
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 		DKLogI("Setting saved: %ls (%d items exported)", (const wchar_t*)userConfigPath, numItemsExported);
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