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@@ -60,8 +60,7 @@ public:
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pipelineDescriptor.fragmentFunction = fragShaderFunction;
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pipelineDescriptor.colorAttachments.Resize(1);
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pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
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- pipelineDescriptor.rasterizationEnabled = true;
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- pipelineDescriptor.primitiveTopology = DKPrimitiveTopology::Triangles;
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+ pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::Invalid; // no depth buffer
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pipelineDescriptor.vertexDescriptor.attributes = {
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{ DKVertexFormat::Float3, 0, 0, 0 },
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{ DKVertexFormat::Float3, sizeof(DKVector3), 0, 1 },
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@@ -69,6 +68,12 @@ public:
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pipelineDescriptor.vertexDescriptor.layouts = {
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{ DKVertexStepRate::Vertex, sizeof(Vertex), 0 },
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};
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+ pipelineDescriptor.primitiveTopology = DKPrimitiveType::Triangle;
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+ pipelineDescriptor.frontFace = DKFrontFace::CCW;
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+ pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
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+ pipelineDescriptor.depthClipMode = DKDepthClipMode::Clip;
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+ pipelineDescriptor.cullMode = DKCullMode::None;
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+ pipelineDescriptor.rasterizationEnabled = true;
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, NULL);
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