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- #ifdef _WIN32
- #include "Win32/stdafx.h"
- #endif
- #include <DK.h>
-
- DKString ShaderStageNames(uint32_t s)
- {
- DKArray<const char*> stages;
- if (s & (uint32_t)DKShaderStage::Vertex)
- stages.Add("Vertex");
- if (s & (uint32_t)DKShaderStage::TessellationControl)
- stages.Add("TessCtrl");
- if (s & (uint32_t)DKShaderStage::TessellationEvaluation)
- stages.Add("TessEval");
- if (s & (uint32_t)DKShaderStage::Geometry)
- stages.Add("Geometry");
- if (s & (uint32_t)DKShaderStage::Fragment)
- stages.Add("Fragment");
- if (s & (uint32_t)DKShaderStage::Compute)
- stages.Add("Compute");
-
- if (stages.IsEmpty())
- return "";
-
- DKString str = stages.Value(0);
- for (int i = 1; i < stages.Count(); ++i)
- str += DKString::Format(", %ls", stages.Value(i));
- return str;
- }
-
- const char* ShaderDataTypeStr(DKShaderDataType t)
- {
- switch (t) {
- case DKShaderDataType::Unknown: return "Unknown";
- case DKShaderDataType::None: return "None";
-
- case DKShaderDataType::Struct: return "Struct";
- case DKShaderDataType::Texture: return "Texture";
- case DKShaderDataType::Sampler: return "Sampler";
-
- case DKShaderDataType::Float: return "Float";
- case DKShaderDataType::Float2: return "Float2";
- case DKShaderDataType::Float3: return "Float3";
- case DKShaderDataType::Float4: return "Float4";
-
- case DKShaderDataType::Float2x2: return "Float2x2";
- case DKShaderDataType::Float2x3: return "Float2x3";
- case DKShaderDataType::Float2x4: return "Float2x4";
-
- case DKShaderDataType::Float3x2: return "Float3x2";
- case DKShaderDataType::Float3x3: return "Float3x3";
- case DKShaderDataType::Float3x4: return "Float3x4";
-
- case DKShaderDataType::Float4x2: return "Float4x2";
- case DKShaderDataType::Float4x3: return "Float4x3";
- case DKShaderDataType::Float4x4: return "Float4x4";
-
- case DKShaderDataType::Half: return "Half";
- case DKShaderDataType::Half2: return "Half2";
- case DKShaderDataType::Half3: return "Half3";
- case DKShaderDataType::Half4: return "Half4";
-
- case DKShaderDataType::Half2x2: return "Half2x2";
- case DKShaderDataType::Half2x3: return "Half2x3";
- case DKShaderDataType::Half2x4: return "Half2x4";
-
- case DKShaderDataType::Half3x2: return "Half3x2";
- case DKShaderDataType::Half3x3: return "Half3x3";
- case DKShaderDataType::Half3x4: return "Half3x4";
-
- case DKShaderDataType::Half4x2: return "Half4x2";
- case DKShaderDataType::Half4x3: return "Half4x3";
- case DKShaderDataType::Half4x4: return "Half4x4";
-
- case DKShaderDataType::Int: return "Int";
- case DKShaderDataType::Int2: return "Int2";
- case DKShaderDataType::Int3: return "Int3";
- case DKShaderDataType::Int4: return "Int4";
-
- case DKShaderDataType::UInt: return "UInt";
- case DKShaderDataType::UInt2: return "UInt2";
- case DKShaderDataType::UInt3: return "UInt3";
- case DKShaderDataType::UInt4: return "UInt4";
-
- case DKShaderDataType::Short: return "Short";
- case DKShaderDataType::Short2: return "Short2";
- case DKShaderDataType::Short3: return "Short3";
- case DKShaderDataType::Short4: return "Short4";
-
- case DKShaderDataType::UShort: return "UShort";
- case DKShaderDataType::UShort2: return "UShort2";
- case DKShaderDataType::UShort3: return "UShort3";
- case DKShaderDataType::UShort4: return "UShort4";
-
- case DKShaderDataType::Char: return "Char";
- case DKShaderDataType::Char2: return "Char2";
- case DKShaderDataType::Char3: return "Char3";
- case DKShaderDataType::Char4: return "Char4";
-
- case DKShaderDataType::UChar: return "UChar";
- case DKShaderDataType::UChar2: return "UChar2";
- case DKShaderDataType::UChar3: return "UChar3";
- case DKShaderDataType::UChar4: return "UChar4";
-
- case DKShaderDataType::Bool: return "Bool";
- case DKShaderDataType::Bool2: return "Bool2";
- case DKShaderDataType::Bool3: return "Bool3";
- case DKShaderDataType::Bool4: return "Bool4";
- }
- return "Error";
- }
-
- void PrintShaderResource(const DKShaderResource& res, DKLogCategory c = DKLogCategory::Info)
- {
- struct MemberPrinter
- {
- const DKShaderResource& res;
- int indent;
- DKLogCategory c;
- void operator()(const DKShaderResourceStruct& str) const
- {
- DKString indentStr = "";
- for (int i = 0; i < indent; ++i)
- {
- indentStr += " ";
- }
- for (const DKShaderResourceStructMember& mem : str.members)
- {
- if (mem.count > 1)
- {
- DKLog(c, " %ls+ %ls[%d] (%s, Offset: %d, Stride: %d)",
- (const wchar_t*)indentStr,
- (const wchar_t*)mem.name,
- mem.count,
- ShaderDataTypeStr(mem.dataType),
- mem.offset, mem.stride);
-
- }
- else
- {
- DKLog(c, " %ls+ %ls (%s, Offset: %d)",
- (const wchar_t*)indentStr,
- (const wchar_t*)mem.name,
- ShaderDataTypeStr(mem.dataType),
- mem.offset);
- }
-
- auto* p = res.structTypeMemberMap.Find(mem.typeInfoKey);
- if (p)
- {
- DKLog(c, " %ls Struct \"%ls\"",
- (const wchar_t*)indentStr,
- (const wchar_t*)mem.typeInfoKey);
- MemberPrinter{ res, indent + 1, c }.operator()(p->value);
- }
- }
- }
- };
-
-
- if (res.count > 1)
- DKLog(c, "ShaderResource: %ls[%d] (set=%d, binding=%d, stages=%ls)",
- (const wchar_t*)res.name, res.count, res.set, res.binding,
- (const wchar_t*)ShaderStageNames(res.stages));
- else
- DKLog(c, "ShaderResource: %ls (set=%d, binding=%d, stages=%ls)",
- (const wchar_t*)res.name, res.set, res.binding,
- (const wchar_t*)ShaderStageNames(res.stages));
-
- const char* type = "Unknown (ERROR)";
- switch (res.type)
- {
- case DKShaderResource::TypeBuffer: type = "Buffer"; break;
- case DKShaderResource::TypeTexture: type = "Texture"; break;
- case DKShaderResource::TypeSampler: type = "Sampler"; break;
- case DKShaderResource::TypeTextureSampler: type = "SampledTexture"; break;
- }
- const char* access = "Unknown (ERROR)";
- switch (res.access)
- {
- case DKShaderResource::AccessReadOnly: access = "ReadOnly"; break;
- case DKShaderResource::AccessWriteOnly: access = "WriteOnly"; break;
- case DKShaderResource::AccessReadWrite: access = "ReadWrite"; break;
- }
-
- if (res.type == DKShaderResource::TypeBuffer)
- {
- DKLog(c, " Type:%s, Access:%s, Enabled:%d, Size:%d",
- type,
- access,
- int(res.enabled),
- res.typeInfo.buffer.size);
- }
- else
- {
- DKLog(c, " Type:%s, Access:%s, Enabled:%d",
- type,
- access,
- int(res.enabled));
- }
- if (res.typeInfoKey.Length() > 0)
- DKLog(c, " Struct \"%ls\"", (const wchar_t*)res.typeInfoKey);
- if (res.type == DKShaderResource::TypeBuffer)
- {
- auto p = res.structTypeMemberMap.Find(res.typeInfoKey);
- if (p)
- MemberPrinter{ res, 1 , c }.operator()(p->value);
- }
- }
-
- void PrintShaderReflection(const DKShader* shader, DKLogCategory c = DKLogCategory::Warning)
- {
- DKString stage = ShaderStageNames((uint32_t)shader->Stage());
- if (stage.Length() == 0)
- stage = "Unknown";
-
- DKLog(c, "=========================================================");
- DKLog(c, "Shader<%ls.SPIR-V>.InputAttributes: %d",
- (const wchar_t*)stage, shader->InputAttributes().Count());
- for (int i = 0; i < shader->InputAttributes().Count(); ++i)
- {
- const DKShaderAttribute& attr = shader->InputAttributes().Value(i);
- DKLog(c, " [in] ShaderAttribute[%d]: \"%ls\" (location:%u)",
- i, (const wchar_t*)attr.name, attr.location);
- }
- DKLog(c, "---------------------------------------------------------");
- DKLog(c, "Shader<%ls.SPIR-V>.OutputAttributes: %d",
- (const wchar_t*)stage, shader->OutputAttributes().Count());
- for (int i = 0; i < shader->OutputAttributes().Count(); ++i)
- {
- const DKShaderAttribute& attr = shader->OutputAttributes().Value(i);
- DKLog(c, " [out] ShaderAttribute[%d]: \"%ls\" (location:%u)",
- i, (const wchar_t*)attr.name, attr.location);
- }
- DKLog(c, "---------------------------------------------------------");
- DKLog(c, "Shader<%ls.SPIR-V>.Resources: %d",
- (const wchar_t*)stage, shader->Resources().Count());
- for (auto& arg : shader->Resources())
- PrintShaderResource(arg, c);
- for (int i = 0; i < shader->PushConstantBufferLayouts().Count(); ++i)
- {
- const DKShaderPushConstantLayout& layout = shader->PushConstantBufferLayouts().Value(i);
- DKLog(c, " PushConstant:%d \"%ls\" (offset:%u, size:%u, stages:%ls)",
- i, (const wchar_t*)layout.name, layout.offset, layout.size,
- (const wchar_t*)ShaderStageNames(layout.stages));
- }
- DKLog(c, "=========================================================");
- }
-
- void PrintPipelineReflection(const DKPipelineReflection* reflection, DKLogCategory c = DKLogCategory::Error)
- {
- DKLog(c, "=========================================================");
- DKLog(c, "PipelineReflection.InputAttributes: %d", reflection->inputAttributes.Count());
- for (int i = 0; i < reflection->inputAttributes.Count(); ++i)
- {
- const DKShaderAttribute& attr = reflection->inputAttributes.Value(i);
- DKLog(c, " [in] ShaderAttribute[%d]: \"%ls\" (location:%u)",
- i, (const wchar_t*)attr.name, attr.location);
- }
- DKLog(c, "---------------------------------------------------------");
- DKLog(c, "PipelineReflection.Resources: %d", reflection->resources.Count());
- for (auto& arg : reflection->resources)
- PrintShaderResource(arg, c);
- for (int i = 0; i < reflection->pushConstantLayouts.Count(); ++i)
- {
- const DKShaderPushConstantLayout& layout = reflection->pushConstantLayouts.Value(i);
- DKLog(c, " PushConstant:%d \"%ls\" (offset:%u, size:%u, stages:%ls)",
- i, (const wchar_t*)layout.name, layout.offset, layout.size,
- (const wchar_t*)ShaderStageNames(layout.stages));
- }
- DKLog(c, "=========================================================");
- }
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