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UV 좌표 정리

Heedong Arkiny Lee 5 anos atrás
pai
commit
cfaad9195b
1 arquivos alterados com 4 adições e 10 exclusões
  1. 4
    10
      Samples/ComputeShader/ComputeShader.cpp

+ 4
- 10
Samples/ComputeShader/ComputeShader.cpp Ver arquivo

@@ -13,10 +13,10 @@ private:
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     DKArray<UVQuad::Vertex> vertices =
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     {
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-        { { 1.0f, 1.0f, 0.0f }, { 1.0f, 1.0f } },
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-        { { -1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f } },
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-        { { -1.0f, -1.0f, 0.0f }, { 0.0f, 0.0f } },
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-        { { 1.0f, -1.0f, 0.0f }, { 1.0f, 0.0f } }
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+        { { 1.0f, 1.0f, 0.0f }, { 1.0f, 0.0f } },
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+        { { -1.0f, 1.0f, 0.0f }, { 0.0f, 0.0f } },
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+        { { -1.0f, -1.0f, 0.0f }, { 0.0f, 1.0f } },
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+        { { 1.0f, -1.0f, 0.0f }, { 1.0f, 1.0f } }
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     };
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     DKArray<uint32_t> indices = { 0,1,2,2,3,0 };
@@ -185,12 +185,6 @@ public:
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                 descriptorSetPostCompute->SetBuffer(0, uniformBuffer, 0, sizeof(UBO));
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             }
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         }
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-
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-
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-
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-
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-        //descriptorSetPreCompute->SetTexture(1, texture);
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-        //descriptorSetPreCompute->SetSamplerState(1, sampler);
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     }
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     DKGpuBuffer* UniformBuffer() { return uniformBuffer; }