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크래시만 수정.

Hongtae Kim il y a 5 ans
Parent
révision
b3e1f1e383
1 fichiers modifiés avec 4 ajouts et 4 suppressions
  1. 4
    4
      Samples/ComputeShader/ComputeShader.cpp

+ 4
- 4
Samples/ComputeShader/ComputeShader.cpp Voir le fichier

@@ -469,9 +469,9 @@ public:
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                 if (computebindSet)
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                 {
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                     computebindSet->SetTexture(0, texture);
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-                    computebindSet->SetSamplerState(0, sampler);
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+                    //computebindSet->SetSamplerState(0, sampler);
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                     computebindSet->SetTexture(1, targettex);
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-                    computebindSet->SetSamplerState(1, sampler);
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+                    //computebindSet->SetSamplerState(1, sampler);
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                 }
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                 computeEncoder->SetComputePipelineState(Emboss);
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                 computeEncoder->SetResources(0, computebindSet);
@@ -498,8 +498,8 @@ public:
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                     uboBuffer->Flush();
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                     graphicShaderBindingSet->PostcomputeDescSet()->SetBuffer(0, uboBuffer, 0, sizeof(GraphicShaderBindingSet::UBO));
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-                    graphicShaderBindingSet->PostcomputeDescSet()->SetTexture(0, targettex);
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-                    graphicShaderBindingSet->PostcomputeDescSet()->SetSamplerState(0, sampler);
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+                    graphicShaderBindingSet->PostcomputeDescSet()->SetTexture(1, targettex);
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+                    graphicShaderBindingSet->PostcomputeDescSet()->SetSamplerState(1, sampler);
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                 }
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 				encoder->SetRenderPipelineState(pipelineState);