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Hongtae Kim 5 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 15 en 3 verwijderingen
  1. 15
    3
      Samples/ComputeShader/ComputeShader.cpp

+ 15
- 3
Samples/ComputeShader/ComputeShader.cpp Bestand weergeven

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     {
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     {
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         // Device and Queue Preperation
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         // Device and Queue Preperation
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         DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
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         DKObject<DKGraphicsDevice> device = DKGraphicsDevice::SharedInstance();
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-        DKObject<DKCommandQueue> graphicsQueue = device->CreateCommandQueue(DKCommandQueue::Graphics| DKCommandQueue::Compute);
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-        //DKObject<DKCommandQueue> computeQueue = device->CreateCommandQueue(DKCommandQueue::Compute);
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-        DKObject<DKCommandQueue> computeQueue = graphicsQueue;
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+
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+        DKObject<DKCommandQueue> graphicsQueue;
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+        DKObject<DKCommandQueue> computeQueue;
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+
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+        bool useSingleQueue = false;
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+        if (useSingleQueue)
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+        {
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+            graphicsQueue = device->CreateCommandQueue(DKCommandQueue::Graphics | DKCommandQueue::Compute);
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+            computeQueue = graphicsQueue;
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+        }
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+        else
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+        {
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+            graphicsQueue = device->CreateCommandQueue(DKCommandQueue::Graphics);
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+            computeQueue = device->CreateCommandQueue(DKCommandQueue::Compute);
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+        }
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         // Geometry Initialzie
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         // Geometry Initialzie
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         quad->InitializeGpuResource(graphicsQueue);
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         quad->InitializeGpuResource(graphicsQueue);