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@@ -243,15 +243,21 @@ public:
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indexBuffer->Flush();
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DKRenderPipelineDescriptor pipelineDescriptor;
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+ // setup shader
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pipelineDescriptor.vertexFunction = vertShaderFunction;
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pipelineDescriptor.fragmentFunction = fragShaderFunction;
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+ // setup color-attachment render-targets
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pipelineDescriptor.colorAttachments.Resize(1);
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pipelineDescriptor.colorAttachments.Value(0).pixelFormat = swapChain->ColorPixelFormat();
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pipelineDescriptor.colorAttachments.Value(0).blendingEnabled = false;
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pipelineDescriptor.colorAttachments.Value(0).sourceRGBBlendFactor = DKBlendFactor::SourceAlpha;
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pipelineDescriptor.colorAttachments.Value(0).destinationRGBBlendFactor = DKBlendFactor::OneMinusSourceAlpha;
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- pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::D32Float; // no depth buffer
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- pipelineDescriptor.vertexDescriptor.attributes = {
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+ // setup depth-stencil
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+ pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::D32Float;
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+ pipelineDescriptor.depthStencilDescriptor.depthWriteEnabled = true;
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+ pipelineDescriptor.depthStencilDescriptor.depthCompareFunction = DKCompareFunctionLessEqual;
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+ // setup vertex buffer and attributes
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+ pipelineDescriptor.vertexDescriptor.attributes = {
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{ DKVertexFormat::Float3, offsetof(SampleObjMesh::Vertex, inPos), 0, 0 },
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{ DKVertexFormat::Float3, offsetof(SampleObjMesh::Vertex, inColor), 0, 1 },
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{ DKVertexFormat::Float2, offsetof(SampleObjMesh::Vertex, intexCoord), 0, 2 },
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@@ -259,6 +265,7 @@ public:
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pipelineDescriptor.vertexDescriptor.layouts = {
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{ DKVertexStepRate::Vertex, sizeof(SampleObjMesh::Vertex), 0 },
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};
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+ // setup topology and rasterization
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pipelineDescriptor.primitiveTopology = DKPrimitiveType::Triangle;
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pipelineDescriptor.frontFace = DKFrontFace::CCW;
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pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
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@@ -266,12 +273,6 @@ public:
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pipelineDescriptor.cullMode = DKCullMode::Back;
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pipelineDescriptor.rasterizationEnabled = true;
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-
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- pipelineDescriptor.depthStencilDescriptor.depthWriteEnabled = true;
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- pipelineDescriptor.depthStencilDescriptor.depthCompareFunction = DKCompareFunction::DKCompareFunctionLess;
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- pipelineDescriptor.depthStencilDescriptor.frontFaceStencil.stencilCompareFunction = DKCompareFunction::DKCompareFunctionNever;
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- pipelineDescriptor.depthStencilDescriptor.backFaceStencil.stencilCompareFunction = DKCompareFunction::DKCompareFunctionNever;
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-
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DKPipelineReflection reflection;
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DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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if (pipelineState)
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@@ -333,10 +334,10 @@ public:
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DKObject<DKTexture> depthBuffer = nullptr;
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DKCamera camera;
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- DKVector3 cameraPosition = { 0, 0, 10 };
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+ DKVector3 cameraPosition = { 0, 5, 10 };
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DKVector3 cameraTartget = { 0, 0, 0 };
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- DKAffineTransform3 tm(DKLinearTransform3().Scale(4));
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+ DKAffineTransform3 tm(DKLinearTransform3().Scale(5).Rotate(DKVector3(-1,0,0), DKGL_PI * 0.5));
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DKTimer timer;
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timer.Reset();
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