Heedong Lee 5 gadus atpakaļ
vecāks
revīzija
34e2209cf5
1 mainītis faili ar 10 papildinājumiem un 4 dzēšanām
  1. 10
    4
      Samples/Mesh/Mesh.cpp

+ 10
- 4
Samples/Mesh/Mesh.cpp Parādīt failu

@@ -250,7 +250,7 @@ public:
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         pipelineDescriptor.colorAttachments.Value(0).blendingEnabled = false;
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         pipelineDescriptor.colorAttachments.Value(0).sourceRGBBlendFactor = DKBlendFactor::SourceAlpha;
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         pipelineDescriptor.colorAttachments.Value(0).destinationRGBBlendFactor = DKBlendFactor::OneMinusSourceAlpha;
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-		pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::Invalid; // no depth buffer
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+		pipelineDescriptor.depthStencilAttachmentPixelFormat = DKPixelFormat::D32Float; // no depth buffer
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 		pipelineDescriptor.vertexDescriptor.attributes = {
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 			{ DKVertexFormat::Float3, offsetof(SampleObjMesh::Vertex, inPos), 0, 0 },
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             { DKVertexFormat::Float3, offsetof(SampleObjMesh::Vertex, inColor), 0, 1 },
@@ -263,9 +263,15 @@ public:
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 		pipelineDescriptor.frontFace = DKFrontFace::CCW;
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 		pipelineDescriptor.triangleFillMode = DKTriangleFillMode::Fill;
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 		pipelineDescriptor.depthClipMode = DKDepthClipMode::Clip;
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-		pipelineDescriptor.cullMode = DKCullMode::None;
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+		pipelineDescriptor.cullMode = DKCullMode::Back;
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 		pipelineDescriptor.rasterizationEnabled = true;
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+
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+		pipelineDescriptor.depthStencilDescriptor.depthWriteEnabled = true;
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+		pipelineDescriptor.depthStencilDescriptor.depthCompareFunction = DKCompareFunction::DKCompareFunctionLess;
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+		pipelineDescriptor.depthStencilDescriptor.frontFaceStencil.stencilCompareFunction = DKCompareFunction::DKCompareFunctionNever;
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+		pipelineDescriptor.depthStencilDescriptor.backFaceStencil.stencilCompareFunction = DKCompareFunction::DKCompareFunctionNever;
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+
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 		DKPipelineReflection reflection;
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 		DKObject<DKRenderPipelineState> pipelineState = device->CreateRenderPipeline(pipelineDescriptor, &reflection);
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 		if (pipelineState)
@@ -329,7 +335,7 @@ public:
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         DKCamera camera;
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         DKVector3 cameraPosition = { 0, 0, 10 };
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         DKVector3 cameraTartget = { 0, 0, 0 };
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-
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+		
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         DKAffineTransform3 tm(DKLinearTransform3().Scale(4));
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         DKTimer timer;
@@ -363,7 +369,7 @@ public:
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                 texDesc.mipmapLevels = 1;
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                 texDesc.sampleCount = 1;
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                 texDesc.arrayLength = 1;
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-                texDesc.usage = DKTexture::UsageShaderWrite | DKTexture::UsageRenderTarget;
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+                texDesc.usage = DKTexture::UsageRenderTarget;
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                 depthBuffer = device->CreateTexture(texDesc);
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             }
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             rpd.depthStencilAttachment.renderTarget = depthBuffer;